Vault 80

Three.js and WebGPU games, simulations and experiments

Games 13

Dead Zone — Post-Apocalyptic Ruins Sim

No traffic. No growth. Only ash. A dead city on an organic street network, rendered chunky-pixel with Three.js 0.186 WebGPU, vanilla JS, no build step.

Lab Diorama — Pixel Art World

NGIN - AI-first Three.js game engine

NGIN is an alpha Three.js WebGPU engine with walking, cars, boats, and physics already built. Describe the game. Reuse the modules.

O'Neill Cylinder

Walkable cylinder habitat interior: three land panels covered in Minecraft-style block terrain (1 m blocks, ngin proportions), three flat 20-block glass strips onto space, glowing sun-spine, faceted endcaps. Spin gravity points outward — down is away from the axis.

Ocean Raft — Prototype

Post-apocalyptic waterworld survival on an infinite ocean. Three.js **0.186.1**, **WebGPU only**, **TSL**, vanilla JS in `assets/`, solid colours, **no build step, nothing installed**.

OSM Block Model — 53.3317315, -6.2513264

Patchwork

PHP + SQLite Multiplayer PoC

Pixel Material Builder

Prototype 0.1.

SPACE ENGINE — WebGPU TSL Simulator

Low-poly space simulator: fly, warp, land. Three.js 0.186.1 WebGPU + TSL, no WebGL fallback.

Sunny Acres — a FarmVille-inspired farm sim (Three.js WebGPU)

Tinkertiles

tiny — isometric sandbox

Elsewhere

Hard Road

Snow-driving game on Three.js WebGPU and TSL, on its own site.